Supervisors: Agnes Lisowska Masson


The goal of this seminar is to encourage students to think about why certain popular interactive technologies (mouse, iPod, mobile phone etc) and interaction techniques (windows, drop-down menus, copy/cut/paste etc) have been designed to be the way they are, what inspired the design, and how that design has evolved over time. This will be done through a combination of readings and group discussions/critiques of designs.

Learning Outcomes

By the end of the seminar students should be familiar with the history and design processes that went into creating some of the most common and popular interactive technologies and interaction techniques and be able to critique the design of objects and technologies using established design guidelines to support their analyses.


The number of students in the seminar is limited to 10. Enrollment/registration must be done by email directly with the lecturer, and acceptance to the seminar will be on a first-come first-served basis.

Date: 2015, Fall